Ammo GGDT calculations
I don't know where I got this, but:
Drag Coefficients for Projectiles
Sphere (smooth) 0.07 – 0.1
Sphere (rough) 0.4 - 0.47
Bullet shape (Round Nosed, Flat Back) 0.295
Boat-tail Bullet (Pointed Nose, Part tapered back) 0.271
Half Sphere 0.42
Cone 0.50
Short Cylinder (square side profile) 1.15
Long Cylinder (rectangular side profile) 0.82
Streamlined body (teardrop) 0.04
They seem to work very well in the GGDT formulas.
Drag Coefficients for Projectiles
Sphere (smooth) 0.07 – 0.1
Sphere (rough) 0.4 - 0.47
Bullet shape (Round Nosed, Flat Back) 0.295
Boat-tail Bullet (Pointed Nose, Part tapered back) 0.271
Half Sphere 0.42
Cone 0.50
Short Cylinder (square side profile) 1.15
Long Cylinder (rectangular side profile) 0.82
Streamlined body (teardrop) 0.04
They seem to work very well in the GGDT formulas.
- jimmy101
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Measure it.jared555 wrote:Is there a guide somewhere with what to put in for the Friction parameter in GGDT for say, a marble? (A list of different common ammo could be of benefit
Does the marble roll through the barrel on it's own? Then the friction is essentially zero.
Do you have to push the marble with a stick? Use a scale to measure the required force and convert it to the proper units for GGDT.