Coilgun Projectile Stabilization
That would do nothing, would be far better to spin up the projectile before firing it instead of that.
Aside from anything else you'd still need a special squirrel cage type projectile as you would for an AC spun projectile otherwise there is no torque put on the projectile, merely a minor and static (despite the coil being spun) magnetic field.
The coil as you showed it would create a magnetic field going through the projectile from tip to tail, rotating the coil would not cause the projectile to move at all.
Occurs that you wouldn't need AC to cause a rotating field by the way. Bursts of DC to a spiral of coils along the barrel would work too. More than 3 stages though.
Aside from anything else you'd still need a special squirrel cage type projectile as you would for an AC spun projectile otherwise there is no torque put on the projectile, merely a minor and static (despite the coil being spun) magnetic field.
The coil as you showed it would create a magnetic field going through the projectile from tip to tail, rotating the coil would not cause the projectile to move at all.
Occurs that you wouldn't need AC to cause a rotating field by the way. Bursts of DC to a spiral of coils along the barrel would work too. More than 3 stages though.
- jimmy101
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You just need to get more creative.strangers wrote:I don't have the tools to make a hollow tailed projectile sadly, or really anything. I have a dremel and a drill to make things with, plus being convoluded is fun. But if I could make them I would.
A hollow-tailed projectile doesn't have to made out of a single piece of metal. You don't need a lathe, or drill press or ...
Find a straw with about the same ID as the nail's OD. Glue a short length of the straw on the butt of the nail. You now have a hollow tail projectile.
so it will work for a while until the magnets become re magnetized and useless.Ragnarok wrote:strangers wrote:
EDIT:No. Imagine you're making a magnet with another one - you pass it over whatever you're trying to magnetise repeatedly...geardog32 wrote:rag, are you saying that the permanent magnets on the projectile will interfere with the accelerator coils?
What do you think will happen when you fire numerous magnetised projectiles past the barrel magnets? They'll get remagnetised to uselessness.
and i like the idea of spinning the projectile before firing.
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I said nothing of the kind. I highly doubt that it will work, but I can tell you it will stop working.geardog32 wrote:so it will work for a while until the magnets become re magnetized and useless.
Infeasible. By the Greenhill formula, my coil rifle needs spin rates of approaching 100,000 rpm for spin stability.and i like the idea of spinning the projectile before firing.
If you want to try and spin a projectile to those speeds before firing, be my guest.
Does that thing kinda look like a big cat to you?
I have been able to spin the projectile, I plan on implementing it in a three stage half bridge coilgun.
You idea will not work because the magnetic field is almost uniform inside, so the magnetic field is mearly moving.
You idea will not work because the magnetic field is almost uniform inside, so the magnetic field is mearly moving.
- Mr.Sandman
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Hmm would that work? If the projectile is round it might enhance the magnus effect.jamie e wrote:How about spinning the barrel instead of the coil, that way it has a physical affect on the projectile.
Yeah, it's that important.
In a properly done coilgun, the projectile shouldn't even touch the barrel walls. Spinning the barrel shouldn't work to impart spin on the projectile. If it does, you're doing it wrong.jamie e wrote:How about spinning the barrel instead of the coil, that way it has a physical affect on the projectile.
Also, like I said - rifling spin rates are obscenely high. Spin rates of many tens or hundreds of thousands of rpm.
In other words, spinning the projectile, barrel, or coil up with a motor with a motor is not feasible.
Does that thing kinda look like a big cat to you?
you'd think that the velocity of the ammo would be traveling way to fast and end up tearing the interal wall ""no"?
al-xg wrote:
I've used various things like cutting oil, silicone lubricant, even butter
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This collection of containers on your bedside table must look very intimidating to any visiting young ladies
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I've used various things like cutting oil, silicone lubricant, even butter
jsr wrote:
This collection of containers on your bedside table must look very intimidating to any visiting young ladies
...but hey, lube shows you care;)
No.FORE!!!! wrote:You think that the velocity of the ammo would be travelling way to fast and end up tearing the internal wall
The magnetic fields in the coils can support the projectile without any need for it to touch the barrel walls. If it's touching the barrel walls, it's therefore suffering friction it doesn't need to.
So, if it's touching the walls, you're "doing it wrong" as they say.
Does that thing kinda look like a big cat to you?
A non-magnetic tail either hollow, low mass or finned is by far the simplest way.
Why don't you want to modify the projectile?
Why don't you want to modify the projectile?
Because of the way the ammo is fed anything attached to it would make it too long, and I cant do anything else.
But, i just looked some rpm rates for various bullets and twist rates, yeah they are in the hundred thousands to stabilize just .22's. So yeah, things dont look good for my idea, unless I had a 50-stage coilgun or something shooting at more than 1000 fps, spin stabilization in the barrel wont work.
But, i just looked some rpm rates for various bullets and twist rates, yeah they are in the hundred thousands to stabilize just .22's. So yeah, things dont look good for my idea, unless I had a 50-stage coilgun or something shooting at more than 1000 fps, spin stabilization in the barrel wont work.
Actually, spin rates are less with lower velocities. However, they're higher with lower projectile densities.strangers wrote:So yeah, things dont look good for my idea, unless I had a 50-stage coilgun or something shooting at more than 1000 fps, spin stabilization in the barrel wont work.
With steel being about a third less dense than lead, spin rates increase by ~21%
For the 120 m/s rounds my coilgun is going to be firing, which are part steel and relatively long, the spin rates need to be about 100,000 rpm.
If it were 60 m/s, it'd be about 70,000 rpm (it's proportional to the square root of the velocity).
In some cases, you can cut back on this spin rate - but it depends on the projectile. In some cases, it's even wise to.
So, the actual spin rates are less of a problem at lower velocities. I doubt you're looking at the kind of speeds my design is aiming for, so your problem is less than mine.
Does that thing kinda look like a big cat to you?